Abacus Hoops

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BUILD STUDIO

Your build. Your direction.

Start with a playstyle, a name, a player shade, or a blank slate. Shape it all in one workspace.

YOUR BUILD
Before Cap Breakers—
With planned Cap Breakers—

Shades of
About build labels

Your build name updates as you change attributes. Before Cap Breakers and with Cap Breakers can have different names. Finish assigning points to see the name of your completed build. Fix invalid attributes or plans when a name is unavailable.

Why these names?

The classifier uses position-specific thresholds and tie priorities. Free Throw is excluded. Names are recalculated after edits and draft reopening; cost type is a separate label, never substituted as a build name.

Keep a name or player shade

Start lean, finish your way. A name or player starter uses the fewest points we found for that choice. Add the remaining attributes yourself, or review a suggested fill that keeps your locks. Some choices may leave points unspent.

Choose a name to find a starting build. Review it before applying.

Build around a player shade

Choose a player to keep in Shades of while you adjust your build. Start with low-point attributes and use the remaining points your way.

Your player starter begins lean so you can customize it. Fill remaining points suggests attributes for your remaining points while keeping your locked shade.

Choose a player to find a starting build.

How player starting builds work

The builder looks for attributes that put your chosen player in Shades of, then removes points while keeping that match. It finds a low-point starting build, but not necessarily the lowest possible one. The lock uses attributes before Cap Breakers. Your other locks and plans stay in place. Player choices come from the saved player roster, with roster OVR of 82 or higher.

Use the shared position, height, weight and wingspan controls

Overall · source estimate—
Point budget—
Point calculation
Allocation—
Cost type

The calculation groups builds by the attributes that use the most points. This affects attribute costs and Cap Breaker gains; it is separate from your build name.

How review and protected drafts work

Protected minimums travel with saved/downloaded drafts in this editor. Older editor versions may discard this new extension; use the current version to reopen protected drafts.

Preview uses the same source-linked edit as Apply, including budget limits and automatic body changes. Badge resource choices and undo/redo remain immediate. Unapplied previews are not saved.

Before you change it

See all rating and linked changes
Current → proposed · attributes before Cap Breakers and body maximums
AttributeCurrent / maxProposed / maxPlanned current → proposedFive-step breaker gains
Changed unlocks, resources, takeovers and labels

Apply makes this change. Cancel keeps your build as it is. You can undo after applying.

Calculation details

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Make it yours

21 attributes · one build for every tool
Cap Breakers live beside each rating. Choose how many to add and see the resulting attribute and badge tiers. Enter the Cap Breakers you plan to use.